Don't forget that Requiem is free for anyone to download and play. Instructions are here. And you can get 'Shadowcursed', the companion novella, here.
Thursday, October 10, 2013
Some Screenshots of Requiem
It's been a few days since Requiem has been released, and so far the reviews from players have been really positive. Player AluminumHaste took a few screenshots of the game, and they looked so good that I thought I would cross-post them here. Note that the shots do have minor spoilers if you haven't played the game though.
Don't forget that Requiem is free for anyone to download and play. Instructions are here. And you can get 'Shadowcursed', the companion novella, here.
Don't forget that Requiem is free for anyone to download and play. Instructions are here. And you can get 'Shadowcursed', the companion novella, here.
Tuesday, October 8, 2013
Requiem is Released!
It took a lot longer than I had initially planned, but my fan mission, 'Requiem' is now done and ready for people to play.
In Requiem you step into the shoes of Bolen, a thief living in a sprawling medieval city. As the game starts, your most reliable fence has just sent you an urgent note telling you to come over to his house. You have no idea what he has in store, but with the sun setting it sounds like you might be in for an interesting night.
Requiem is a companion piece to Shadowcursed (but has a totally new story) and is free for anyone to download and play. All you will need to have installed is a copy of The Dark Mod (also free).
Here are the automated installation instructions:
Step 1: Download The Dark Mod. You can find it here: http://www.thedarkmod.com/download-the-mod/
Step 2: Once you install the Dark Mod, you can press the 'New Mission' button, then click on 'Download Missions' and select Requiem to download. It should then automatically install and you can play.
If you are new to Dark Mod levels (or first person games in general), I would recommend first playing the Training Mission which comes along with the game first.
Here are the manual installation instructions:
Step 1: Download The Dark Mod. You can find it here: http://www.thedarkmod.com/download-the-mod/.
Step 2: Download Requiem. You can find it at the following sites:
Mediafire: http://www.mediafire.com/download/l6o3vvj9y78hu89/requiem.pk4
Southquarter: http://www.southquarter.com/tdm/fms/TDM2testmissions/requiem.pk4
Fidcal.com: http://www.fidcal.com/darkuser/missions/TDM2testmissions/requiem.pk4
Step 3: Create a folder in your Dark Mod install with the path "darkmod/fms/requiem" and place the downloaded .pk4 file inside. When you load up The Dark Mod, the mission will appear on the "New Mission" page.
Step 4: Enjoy!
Feel free to shoot me any questions if something doesn't work or if you are stuck. You can also see the thread I set up for Requiem in the Dark Mod forums here.
In Requiem you step into the shoes of Bolen, a thief living in a sprawling medieval city. As the game starts, your most reliable fence has just sent you an urgent note telling you to come over to his house. You have no idea what he has in store, but with the sun setting it sounds like you might be in for an interesting night.
Requiem is a companion piece to Shadowcursed (but has a totally new story) and is free for anyone to download and play. All you will need to have installed is a copy of The Dark Mod (also free).
Here are the automated installation instructions:
Step 1: Download The Dark Mod. You can find it here: http://www.thedarkmod.com/download-the-mod/
Step 2: Once you install the Dark Mod, you can press the 'New Mission' button, then click on 'Download Missions' and select Requiem to download. It should then automatically install and you can play.
If you are new to Dark Mod levels (or first person games in general), I would recommend first playing the Training Mission which comes along with the game first.
Here are the manual installation instructions:
Step 1: Download The Dark Mod. You can find it here: http://www.thedarkmod.com/download-the-mod/.
Step 2: Download Requiem. You can find it at the following sites:
Mediafire: http://www.mediafire.com/download/l6o3vvj9y78hu89/requiem.pk4
Southquarter: http://www.southquarter.com/tdm/fms/TDM2testmissions/requiem.pk4
Fidcal.com: http://www.fidcal.com/darkuser/missions/TDM2testmissions/requiem.pk4
Step 3: Create a folder in your Dark Mod install with the path "darkmod/fms/requiem" and place the downloaded .pk4 file inside. When you load up The Dark Mod, the mission will appear on the "New Mission" page.
Feel free to shoot me any questions if something doesn't work or if you are stuck. You can also see the thread I set up for Requiem in the Dark Mod forums here.
Monday, October 7, 2013
A Book Review and Status Update
So I was flipping through my emails this morning, and had to do a double-take. Big Al's Book Reviews, one of the larger indie book websites, has posted a review of Shadowcursed. Looks like they liked it too. Here's an excerpt:
This fantasy novella was a nice surprise. Mr. Fleisher has written an enthralling story full of descriptive prose that will pull you into the story so thoroughly you can practically smell the stench...The story that unfolds is an original and captivating rollercoaster ride that will leave the reader fully satisfied. I think this is an Indie author to watch for in the future.
You can check out the full review here. Definitely made my day.
Just a quick status update on my other projects. My computer game level "Requiem" is now done and will be released in the next day or so. So far the reviews from my beta testers have been very positive. You can read a little post I made on the Dark Mod forums about it here.
Requiem has been taking up most of my time for the last few months, and with that wrapping up, I'm starting to turn my attention to my next book, and another computer game project. I'll be writing up the treatment for the book (it will be a sci-fi mystery) this week. I'll also be sitting down with my brother to hammer out the details of what else needs to be done to finish up an edutainment game he and I have been working on. I'll be posting more info about both projects on this blog in the coming months.
Exciting times ahead!
This fantasy novella was a nice surprise. Mr. Fleisher has written an enthralling story full of descriptive prose that will pull you into the story so thoroughly you can practically smell the stench...The story that unfolds is an original and captivating rollercoaster ride that will leave the reader fully satisfied. I think this is an Indie author to watch for in the future.
You can check out the full review here. Definitely made my day.
Just a quick status update on my other projects. My computer game level "Requiem" is now done and will be released in the next day or so. So far the reviews from my beta testers have been very positive. You can read a little post I made on the Dark Mod forums about it here.
Requiem has been taking up most of my time for the last few months, and with that wrapping up, I'm starting to turn my attention to my next book, and another computer game project. I'll be writing up the treatment for the book (it will be a sci-fi mystery) this week. I'll also be sitting down with my brother to hammer out the details of what else needs to be done to finish up an edutainment game he and I have been working on. I'll be posting more info about both projects on this blog in the coming months.
Exciting times ahead!
Wednesday, July 3, 2013
Plugging away
Well, it's been about three months since my fantasy novella Shadowcursed has been released and so far the majority of feedback I've received has been really positive. I've also just had my first author interview, by Jill Marie at Little Hyuts, you can read it here.
Most of my recent time though has been been on getting my 3D level for the Dark Mod (tentatively titled 'Requiem') completed. It's turned into a very labor-intensive project, especially since I've never done anything like it before, but it's been really rewarding. One of the nice things about level design is that, unlike writing, it's a visual medium so you can take screenshots and share them before the whole thing is done. When you write a novel or short story you usually need to wait until you've got a completed draft before anyone gets a peek at it, and usually that'll be beta readers who will tear it apart. I think I still prefer writing overall, but it's definitely nice to get immediate feedback :-).
As I've completed sections of the level, I've been uploading screenshots to the Dark Mod forums and so far everyone seems to like what I've made. Here are a few of those shots. Apologies if they're dark, I haven't been able to find a way to adjust for that in the shots. In game it's much brighter:
A mentor whose helping me on the Requiem got inspired and wrote up a really flattering post here. Let's just hope the finished project lives up to the praise :-). I'm hoping to get the level done and into beta-testing within a month, or two at the latest so we should see shortly.
I've also started thinking more seriously about my next writing project. I've gotten the main plot down, and will start outlining as soon as Requiem is finished up.
So, still plugging away, stay tuned for more.
Friday, March 22, 2013
Babies, novellas, and video games
Wow, has it really been a year since my last post? Crazy how time flies. The lack of posting definitely hasn't been because of a lack of working, in fact this last year has been one of my more productive ones. I'll be getting back to posting more frequently (at least bi-monthly), but here's a recap of what I've been up to:
First off...I'm now a dad :-).
It's been a couple of months, and so far fatherhood is great. It definitely makes you think differently about writing too. I've always found myself drawn to grittier topics, but having my daughter around has made me warm a bit to more mellower plots and story ideas. Go figure.
I've also finished and e-published a novella. As of this blog it's available from Amazon and Barnes & Noble (still working on getting it up on Smashwords). My friend Jon really came through with an amazing cover too:
I'll be writing in a bit more detail about the novella in a future post.
I also have two computer game projects that are pretty far along now. One is an edutainment game that I'm making with my brother, and the other is a game level for the Doom 3 modification "The Dark Mod". Details on these will probably be for a future post too, but here are some pictures:
So, that's a summary of what I've been up to during this long silence. More details to come in future posts.
First off...I'm now a dad :-).
It's been a couple of months, and so far fatherhood is great. It definitely makes you think differently about writing too. I've always found myself drawn to grittier topics, but having my daughter around has made me warm a bit to more mellower plots and story ideas. Go figure.
I've also finished and e-published a novella. As of this blog it's available from Amazon and Barnes & Noble (still working on getting it up on Smashwords). My friend Jon really came through with an amazing cover too:
I'll be writing in a bit more detail about the novella in a future post.
I also have two computer game projects that are pretty far along now. One is an edutainment game that I'm making with my brother, and the other is a game level for the Doom 3 modification "The Dark Mod". Details on these will probably be for a future post too, but here are some pictures:
So, that's a summary of what I've been up to during this long silence. More details to come in future posts.
Wednesday, March 28, 2012
Words written on the wind
Another quick writing piece to match a speed pic that Ioan sent me (incidentally, go check at out Ioan's most recent concept for the just-announced F2P MMO World of Mercenaries). I really love the lighting and scale of the pic and I hope I did it justice. Just as I was getting ready to write this story, I saw that Guy Hasson had set up a "memorable entrance" contest, so consider this my submission.
***
Ahmiz let his eyes flutter shut as a ray of sunlight hit his face. He inhaled deeply and leaned back in the saddle, taut muscles relaxing as a sensation of warmth began to soak through his ruddy flesh.
Behind him, Jena's camel bleated and stamped its feet as it came to a halt. He ignored it, enjoying the feeling of the sun across his skin. The camel bleated again and there was a light tug on his robe. Cracking his eyes open in annoyance, he saw Jena at his side. A fine sheen of dust covered the young girl's features and bald head, putting into contrast her black lips and the scars running across her cheeks and throat. She signed with gloved hands. The sun is up. We have to go.
Ahmiz let out his breath and gazed out over the distant sun. "Soon child, soon. Let me enjoy the sunrise."
Sunlight was crowning over the distant tips of the mountain range, changing the red sandstone into the color of amber, fingers of light spilling out through the valley and stretching out towards them.
She rolled her eyes and pouted. There's too much sand here now, I don't like it anymore.
Ahmiz nodded but didn't move. "There's no hurry, we found what we were looking for." He patted the bulky saddle bag of his camel. "And Oska will still be waiting for you when we get back home."
Jena blushed and looked away, blinking her olive eyes rapidly.
The sunlight had reached the cliffs behind them now, the rocky tips turning bronze in the growing light. Jena was right; there was sand everywhere. He could hear it, falling down the sides of the cliffs, in thin waterfalls, a set of gentle, unending dribbles. The sun continued to move and soon handfuls of the grains were being lit by the sharp morning light, glittering like motes from a dying fire as they tumbled down off the cliffs before fading back to the color of ash as the shrinking shadows covered them again.
The sun continued to stretch and and Ahmiz could see sheets of sand whisking off the tips of the dunes in thin diaphanous sheets, slowly settling over the ruins of the valley. The force projector that had kept the desert at bay was safely in his saddlebag now, the warriors who had defended it lay where he had slain them in the valley below. Now the dust was coming, and there was nothing left but to leave.
Jena's hands moved. Where shall we go now? To the north?
Ahmiz sighed and jabbed his camel with his heels. "Yes girl, now to the north."
***
Words written on the wind
Gelo R. Fleisher
Ahmiz let his eyes flutter shut as a ray of sunlight hit his face. He inhaled deeply and leaned back in the saddle, taut muscles relaxing as a sensation of warmth began to soak through his ruddy flesh.
Behind him, Jena's camel bleated and stamped its feet as it came to a halt. He ignored it, enjoying the feeling of the sun across his skin. The camel bleated again and there was a light tug on his robe. Cracking his eyes open in annoyance, he saw Jena at his side. A fine sheen of dust covered the young girl's features and bald head, putting into contrast her black lips and the scars running across her cheeks and throat. She signed with gloved hands. The sun is up. We have to go.
Ahmiz let out his breath and gazed out over the distant sun. "Soon child, soon. Let me enjoy the sunrise."
Sunlight was crowning over the distant tips of the mountain range, changing the red sandstone into the color of amber, fingers of light spilling out through the valley and stretching out towards them.
She rolled her eyes and pouted. There's too much sand here now, I don't like it anymore.
Ahmiz nodded but didn't move. "There's no hurry, we found what we were looking for." He patted the bulky saddle bag of his camel. "And Oska will still be waiting for you when we get back home."
Jena blushed and looked away, blinking her olive eyes rapidly.
The sunlight had reached the cliffs behind them now, the rocky tips turning bronze in the growing light. Jena was right; there was sand everywhere. He could hear it, falling down the sides of the cliffs, in thin waterfalls, a set of gentle, unending dribbles. The sun continued to move and soon handfuls of the grains were being lit by the sharp morning light, glittering like motes from a dying fire as they tumbled down off the cliffs before fading back to the color of ash as the shrinking shadows covered them again.
The sun continued to stretch and and Ahmiz could see sheets of sand whisking off the tips of the dunes in thin diaphanous sheets, slowly settling over the ruins of the valley. The force projector that had kept the desert at bay was safely in his saddlebag now, the warriors who had defended it lay where he had slain them in the valley below. Now the dust was coming, and there was nothing left but to leave.
Jena's hands moved. Where shall we go now? To the north?
Ahmiz sighed and jabbed his camel with his heels. "Yes girl, now to the north."
Tuesday, January 31, 2012
Speed Writing for Speed Painting
Hey all, I've slowed down the rate of posting recently as most of my attention is focused on finishing up a larger writing project (hopefully I'll be able to post about it here soon). So it was a pleasant surprise when Ioan dropped by to tell me that we was going to crank out a series of speed paintings this week (all done in under 90 minutes). Here's a set of speedy writings I put together to match them. I hope you all enjoy!
***
Marshall watched with grim satisfaction as the ULIK pulse drive rose slowly up out of the jagged ruins of the space station, the squat booster wending its way through the torn belly of the storage bay on tiny bursts of pressurized air. The two guidance cables that wound from the control unit to the ULIK floated as well, snaking around him in coils as they rose up into cold space.
With a soft kick, Marshall floated up to join the ULIK, squinting as the shimmering outline of the blue planet to come into view. Hasson and the others didn't know yet that he was still alive, but that was about to change. He pushed the ULIK gently, pointing the tip of the booster down towards the shimmering planet. Marshall didn't really care where on the surface the booster crash-landed, as long as it hit the atmosphere the rocket's fuel cell would go up in a multi-kiloton explosion. He could almost imagine the looks on their faces when the fireball lit up their little preserve. He had twenty more of these things in the storage bay, and aiming could wait for later.
Marshall entered in the ignition code and unhooked the ancient guidance cables. Dropping back down into the chamber below he paused for a second to look up and see a gout of white hot flames erupt out of the ULIK's backside as it hurtled away from the station and into a collission orbit with the planet below.
He smiled. Merry Christmas you bastards.
With a soft kick, Marshall floated up to join the ULIK, squinting as the shimmering outline of the blue planet to come into view. Hasson and the others didn't know yet that he was still alive, but that was about to change. He pushed the ULIK gently, pointing the tip of the booster down towards the shimmering planet. Marshall didn't really care where on the surface the booster crash-landed, as long as it hit the atmosphere the rocket's fuel cell would go up in a multi-kiloton explosion. He could almost imagine the looks on their faces when the fireball lit up their little preserve. He had twenty more of these things in the storage bay, and aiming could wait for later.
Marshall entered in the ignition code and unhooked the ancient guidance cables. Dropping back down into the chamber below he paused for a second to look up and see a gout of white hot flames erupt out of the ULIK's backside as it hurtled away from the station and into a collission orbit with the planet below.
He smiled. Merry Christmas you bastards.
***
Carla eased the safety off the hunter gun as she continued to move across the obsidian black skin of the processing station. Above her, past the jutting solar barriers, she could see the inflamed glow of the star, throwing waves of fire against the blackened hulk. Even sticking as close as she was to the barriers, Carla could almost feel the solar radiation slice through the suit and into her body.
Forget it sister, she told herself, after this is done you'll have more than enough money to pay for cancer treatment.
In front of her, past the tips of the grinder array, she could see the cool, glowing blue of the intersep arrays beaming threads of data into the folds of hyperspace. Jamming herself up tight against the solar barriers, Carla raised the gun up to her visor, sighting in the pale blue dots, and fired.
Forget it sister, she told herself, after this is done you'll have more than enough money to pay for cancer treatment.
In front of her, past the tips of the grinder array, she could see the cool, glowing blue of the intersep arrays beaming threads of data into the folds of hyperspace. Jamming herself up tight against the solar barriers, Carla raised the gun up to her visor, sighting in the pale blue dots, and fired.
***
Ahura brought the hoverbike to a stop on the waterfront next to the hovering husk of the Beetle. Taking his helmet off, Ahura took in a deep breath, enjoying the sensation as the salty air flowed into his lungs. The dark blue waters lapped around his boots, the edges of the waves lit in a foamy silver by the low-hanging binary star. To his right, the smooth curves of the Beetle hung wordlessly, lit by the same opalescent glow.
Closing his eyes, Ahura slipped out of his human avatar, each of its five senses fading away one by one as his ephemeral white form phased out and over to the waiting Beetle.
Ahura stretched as he felt himself merge into the Beetle, the servos and memory cores come to life as his essence poured into this new shell. Ahura turned his still wakening scanner banks over to his human avatar, standing immobile next to the hoverbike. He wished he'd be able to take it with him after this wall all over.
Ahura's essence continued to stretch and flex into the Beetle, reactors humming back to life as Ahura slowly pushed off from the waterfront, moving back up towards space. The humans had responded and now it was time to see what the rest of his people were going to do about it.
***
Meacham drummed his fingers idly on the flightboard as the small gauge on the fuel readout inched slowly upwards. Looking out past segmented planes of cockpit glass, he took in what looked like an absolutely beautiful summers day, with a pale blue sky peaking out from behind strands of rolling clouds.
The view was deceptive of course; the clouds were laced with a hydrochloric acid that was even now slowly eating away at the hull of his shuttle. Nobody stopped off on Krianos if they could avoid it, and nobody stayed longer than they had to. All the equipment hooked up to his ship was covered in a thick layer of rubberized plastic, even the refueling bot stomping about outside was wrapped in the stuff.
Nasty place, Meacham thought as he flicked his gaze back to the fuel gauge.
The view was deceptive of course; the clouds were laced with a hydrochloric acid that was even now slowly eating away at the hull of his shuttle. Nobody stopped off on Krianos if they could avoid it, and nobody stayed longer than they had to. All the equipment hooked up to his ship was covered in a thick layer of rubberized plastic, even the refueling bot stomping about outside was wrapped in the stuff.
Nasty place, Meacham thought as he flicked his gaze back to the fuel gauge.
***
Frank rocked back on the balls of his feet, the tips of his bare toes sticking out over the black abyss of the elevator shaft. A noose of braided plastic lay wrapped around his neck, his hands tightly bound behind his back.
From behind him, Frank heard the clacking of high heels, and tasted the lavendar scent of Jasmine’s perfume wafting into his nostrils. “I’m sorry Frank, I really am.” Frank almost felt that the tinge of regret in her voice might be real, but he bit his tongue, saying nothing. He continued doing what he had done through the whole process of being trussed up for execution. Rolling his shoulders, listening to their quiet popping as he flexed against his bonds.
With a sigh Jasmine stepped back and a large hand grabbed his shoulder, shoving hard and toppling him into the shaft. The wind whipped past him as he hurtled downwards, the cord around his neck hissing as it unwound.
Not even bothering to think, Frank jerked his arms downwards, almost wrenching them out of their sockets as he pulled them up under his legs and up in front of his chest. He clawed at the unspooling cord, wrapping it around his forearms as it reached the end of its length. The rope snapped tight, cutting into his arms before unwinding and jerking him back upwards in a macabre bounce. He gurgled, feeling the noose tighten around his throat as he grabbed onto the rope with all his strength. He bounced once more before coming to a stop, swinging slowly in the inky blackness of elevator shaft.
Gulping in a ragged breath, he rolled his head up to see Jasmine’s silhouette peering down into the dark pit, it stayed for a second and turned away. Did she know he was still alive? Frank hung there, the rope wrapped around his hands and elbows, swaying slowly in the dead air of the shaft. The subtle creaks and groans of the rope were his only companion as he waited for his attempted killers to leave him for dead.
***
Tenzig settled into a cross-legged position and looked out over the monastery courtyard. The warmth of the summer day lay heavy in the air, but pale shadows cast by the pagoda held the heat at bay, gracing his skin with a soft gentleness. The small, round leaves of the carefully trimmed trees shimmered as the sunlight played against them, dancing furtively in the breeze.
He closed his eyes. For a moment the world was replaced with an afterimage of sensations. The whispering of the wind, the scraping of leaves dancing across the courtyard, the babbling of the river flowing, the chirping of a solitary bird. One by one these faded away, replaced by nothingness, the peace of Nirvana.
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