Wednesday, November 6, 2013

Interview about Shadowcursed and Requiem

Just a small post to let you know that Sabrina Ricci over at Digital Pubbing interviewed me about my novella Shadowcursed, and its free companion game Requiem. You can find the interview here:

http://www.digitalpubbing.com/an-interview-with-gelo-fleisher-author-of-shadowcursed/


Thursday, October 10, 2013

Some Screenshots of Requiem

It's been a few days since Requiem has been released, and so far the reviews from players have been really positive. Player AluminumHaste took a few screenshots of the game, and they looked so good that I thought I would cross-post them here. Note that the shots do have minor spoilers if you haven't played the game though.

Don't forget that Requiem is free for anyone to download and play. Instructions are here. And you can get 'Shadowcursed', the companion novella, here.














Tuesday, October 8, 2013

Requiem is Released!

It took a lot longer than I had initially planned, but my fan mission, 'Requiem' is now done and ready for people to play.


In Requiem you step into the shoes of Bolen, a thief living in a sprawling medieval city. As the game starts, your most reliable fence has just sent you an urgent note telling you to come over to his house. You have no idea what he has in store, but with the sun setting it sounds like you might be in for an interesting night.

Requiem is a companion piece to Shadowcursed (but has a totally new story) and is free for anyone to download and play. All you will need to have installed is a copy of The Dark Mod (also free).

Here are the automated installation instructions:

Step 1: Download The Dark Mod. You can find it here: http://www.thedarkmod.com/download-the-mod/

Step 2: Once you install the Dark Mod, you can press the 'New Mission' button, then click on 'Download Missions' and select Requiem to download. It should then automatically install and you can play.

If you are new to Dark Mod levels (or first person games in general), I would recommend first playing the Training Mission which comes along with the game first.


Here are the manual installation instructions:

Step 1: Download The Dark Mod. You can find it here: http://www.thedarkmod.com/download-the-mod/.

Step 2: Download Requiem. You can find it at the following sites:
Mediafire: http://www.mediafire.com/download/l6o3vvj9y78hu89/requiem.pk4
Southquarter: http://www.southquarter.com/tdm/fms/TDM2testmissions/requiem.pk4
Fidcal.com: http://www.fidcal.com/darkuser/missions/TDM2testmissions/requiem.pk4

Step 3: Create a folder in your Dark Mod install with the path "darkmod/fms/requiem" and place the downloaded .pk4 file inside. When you load up The Dark Mod, the mission will appear on the "New Mission" page.

Step 4: Enjoy!

Feel free to shoot me any questions if something doesn't work or if you are stuck. You can also see the thread I set up for Requiem in the Dark Mod forums here.


Monday, October 7, 2013

A Book Review and Status Update

So I was flipping through my emails this morning, and had to do a double-take. Big Al's Book Reviews, one of the larger indie book websites, has posted a review of Shadowcursed. Looks like they liked it too. Here's an excerpt:

This fantasy novella was a nice surprise. Mr. Fleisher has written an enthralling story full of descriptive prose that will pull you into the story so thoroughly you can practically smell the stench...The story that unfolds is an original and captivating rollercoaster ride that will leave the reader fully satisfied. I think this is an Indie author to watch for in the future.

You can check out the full review here. Definitely made my day.

Just a quick status update on my other projects. My computer game level "Requiem" is now done and will be released in the next day or so. So far the reviews from my beta testers have been very positive. You can read a little post I made on the Dark Mod forums about it here.

Requiem has been taking up most of my time for the last few months, and with that wrapping up, I'm starting to turn my attention to my next book, and another computer game project. I'll be writing up the treatment for the book (it will be a sci-fi mystery) this week. I'll also be sitting down with my brother to hammer out the details of what else needs to be done to finish up an edutainment game he and I have been working on. I'll be posting more info about both projects on this blog in the coming months.

Exciting times ahead!

Wednesday, July 3, 2013

Plugging away

Well, it's been about three months since my fantasy novella Shadowcursed has been released and so far the majority of feedback I've received has been really positive. I've also just had my first author interview, by Jill Marie at Little Hyuts, you can read it here.

Most of my recent time though has been been on getting my 3D level for the Dark Mod (tentatively titled 'Requiem') completed. It's turned into a very labor-intensive project, especially since I've never done anything like it before, but it's been really rewarding. One of the nice things about level design is that, unlike writing, it's a visual medium so you can take screenshots and share them before the whole thing is done. When you write a novel or short story you usually need to wait until you've got a completed draft before anyone gets a peek at it, and usually that'll be beta readers who will tear it apart. I think I still prefer writing overall, but it's definitely nice to get immediate feedback :-).

As I've completed sections of the level, I've been uploading screenshots to the Dark Mod forums and so far everyone seems to like what I've made. Here are a few of those shots. Apologies if they're dark, I haven't been able to find a way to adjust for that in the shots. In game it's much brighter:







A mentor whose helping me on the Requiem got inspired and wrote up a really flattering post here. Let's just hope the finished project lives up to the praise :-). I'm hoping to get the level done and into beta-testing within a month, or two at the latest so we should see shortly.

I've also started thinking more seriously about my next writing project. I've gotten the main plot down, and will start outlining as soon as Requiem is finished up. 

So, still plugging away, stay tuned for more. 

Friday, March 22, 2013

Babies, novellas, and video games

Wow, has it really been a year since my last post? Crazy how time flies. The lack of posting definitely hasn't been because of a lack of working, in fact this last year has been one of my more productive ones. I'll be getting back to posting more frequently (at least bi-monthly), but here's a recap of what I've been up to:

First off...I'm now a dad :-).


It's been a couple of months, and so far fatherhood is great. It definitely makes you think differently about writing too. I've always found myself drawn to grittier topics, but having my daughter around has made me warm a bit to more mellower plots and story ideas. Go figure.

I've also finished and e-published a novella. As of this blog it's available from Amazon and Barnes & Noble (still working on getting it up on Smashwords). My friend Jon really came through with an amazing cover too:


I'll be writing in a bit more detail about the novella in a future post.

I also have two computer game projects that are pretty far along now. One is an edutainment game that I'm making with my brother, and the other is a game level for the Doom 3 modification "The Dark Mod". Details on these will probably be for a future post too, but here are some pictures:




So, that's a summary of what I've been up to during this long silence. More details to come in future posts.

Wednesday, March 28, 2012

Words written on the wind

Another quick writing piece to match a speed pic that Ioan sent me (incidentally, go check at out Ioan's most recent concept for the just-announced F2P MMO World of Mercenaries). I really love the lighting and scale of the pic and I hope I did it justice. Just as I was getting ready to write this story, I saw that Guy Hasson had set up a  "memorable entrance" contest, so consider this my submission.

***



Words written on the wind
Gelo R. Fleisher


Ahmiz let his eyes flutter shut as a ray of sunlight hit his face. He inhaled deeply and leaned back in the saddle, taut muscles relaxing as a sensation of warmth began to soak through his ruddy flesh.

Behind him, Jena's camel bleated and stamped its feet as it came to a halt. He ignored it, enjoying the feeling of the sun across his skin. The camel bleated again and there was a light tug on his robe. Cracking his eyes open in annoyance, he saw Jena at his side. A fine sheen of dust covered the young girl's features and bald head, putting into contrast her black lips and the scars running across her cheeks and throat. She signed with gloved hands. The sun is up. We have to go.

Ahmiz let out his breath and gazed out over the distant sun. "Soon child, soon. Let me enjoy the sunrise."

Sunlight was crowning over the distant tips of the mountain range, changing the red sandstone into the color of amber, fingers of light spilling out through the valley and stretching out towards them.

She rolled her eyes and pouted. There's too much sand here now, I don't like it anymore.

Ahmiz nodded but didn't move. "There's no hurry, we found what we were looking for." He patted the bulky saddle bag of his camel. "And Oska will still be waiting for you when we get back home."

Jena blushed and looked away, blinking her olive eyes rapidly.

The sunlight had reached the cliffs behind them now, the rocky tips turning bronze in the growing light. Jena was right; there was sand everywhere. He could hear it, falling down the sides of the cliffs, in thin waterfalls, a set of gentle, unending dribbles. The sun continued to move and soon handfuls of the grains were being lit by the sharp morning light, glittering like motes from a dying fire as they tumbled down off the cliffs before fading back to the color of ash as the shrinking shadows covered them again.

The sun continued to stretch and and Ahmiz could see sheets of sand whisking off the tips of the dunes in thin diaphanous sheets, slowly settling over the ruins of the valley. The force projector that had kept the desert at bay was safely in his saddlebag now, the warriors who had defended it lay where he had slain them in the valley below. Now the dust was coming, and there was nothing left but to leave.

Jena's hands moved. Where shall we go now? To the north?

Ahmiz sighed and jabbed his camel with his heels. "Yes girl, now to the north."